The Möbius Strip- Official Blog of Möbius Virtual Foundry

Musings on the Experience Economy


Playstation’s Virtual Reality Games At Tokyo Game Show

Posted September 30, 2015 by in Uncategorized

Can you imagine how it would feel to be horror and joy within minutes of each other?
Sony has done just that when it debuted two of its newest virtual reality games at the Tokyo Game Show. Through Sony’s Project Morpheus, Bandai Namco has created a romance sim, My Summer Lesson, where you play as a teacher hired to teach either Japanese to an American student or English to a Japanese student.

It’s important to note that this is not about gawking at a virtual woman. Everyone involved is dressed entirely appropriately. There are no bikinis, no peeks up a skirt, nothing like that. This isn’t salacious. But it is, quite plainly, erotic. It’s supposed to be. The genius of Summer Lesson is how it illustrates the sheer power of virtual reality to not only transport you but to create genuine emotional reactions to what you see. The women in Summer Lesson need not dress provocatively, or talk about sex, or do anything more than get slightly closer than societal convention typically allows.

– Chris Kohler, 9.20.15

Switching gears, Capcom’s horror scenario, Kitchen, also debuted at Sony’s booth. Only seen and experience at the show, Sony’s has kept Kitchen under wraps. There currently isn’t gameplay to see online. But there is, however, game reaction’s to playing the demo.


I’d already had a lurking-horror experience with Alien: Isolation on Oculus Rift that caused me to seriously contemplate ripping the VR headset off my head midway through. I didn’t, but when Kitchen started I felt like maybe this was the time I finally did.

I awoke with my hands bound together—in real life I was holding a PlayStation controller, which of course placed my hands close together, a nice touch—in a dingy room. A man next to me was screaming in my face telling me we had to get out. We did not, because some kind of female ghoul entered the room and killed that guy, but not me. She was all up in my face. Very close.

This was the scariest thing of all, because I knew something was going to jump out at me. But where? When? In a PlayStation VR demo, when time is of the essence because you move people through as soon as possible, Sony let this go on for a while. Nothing was happening—nothing—and I was as riveted as I’ve ever been in a game. When I died, following another very up close and personal encounter from which I could not look away, it came as something of a relief.

– Chris Kohler, 9.20.15


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